Unicopia release v0.2.4


Play the new demo in your browser, with new levels!

Hot on the heels of v0.2.3, there's been a load of bug fixes, design updates, and some content added. This is going to be the penultimate alpha release, after which I'll be looking for a few more alpha testers, so come back at the end of March for the last alpha demo, and an opportunitey to join the alpha-testers Discord.

In the meantime I'm super keen to get your feedback, so please share your thoughts in the comments.

The complete list of changes in v0.2.4 includes: 

  • [Style] Tweaked angry ghost and boss chase and death animation.
  • [Content] Added level 2-13, including realm 2 boss, Octavia.
  • [Content] Added princess Epona sprites.
  • [GamePlay] Slowed rolling balls down and reduced gravity.
  • [GamePlay] Ensure balls never stop rolling.
  • [GamePlay] Updated all ghosts to move based on gradated sin curve.
  • [Levels] Aesthetic tweaks to realm 2 levels.
  • [Levels] Added level 3-8.
  • [Levels] Added level 3-6.
  • [Difficulty] Reduced random ball deaths on level 1-13.
  • [Sfx] Added firmer rolling ball sound.
  • [Bug] Fixed right ghost to sprout from dead bosses.
  • [Bug] Fixed crush detection between moving platforms.
  • [Bug] Removed potential circular dependencies to GameManager.
  • [Bug] Fixed ball momentum loss.
  • [Bug] Updated to PankuConsole 1.7.7 to remove ObjectDB leaks on exit.
  • [Bug] Fixed camera updating after player across all levels.
  • [Bug] Moving platforms not using rounding when checking for crush.
  • [Bug] Fixed controlled platform alignment with tiles.
  • [Bug] Fixed controlled platform collision weirdness.
  • [Bug] Stopped player audio listener once exited level.
  • [Bug] Fixed moving platforms shooting player above max velocity.
  • [Bug] Fixed player animation changing while dying.
  • [Bug] Fixed player death timing.

Files

Unicopia_v0.2.4.zip 117 MB
58 days ago

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